Thursday, July 25, 2013


The purpose of this post is first and foremost to get people to play Shakesmeares. I need to credit Nadia Hassan with thinking up the name and the general idea of it.

I've been promising to post this for a while now so here's to not getting my ass kicked: it all started out with the Shakespeare Insult Kit and an extended discussion of how awesome it is. At some point, Nadia suggested that it might be fun to actually draw one of those insults so we assigned each other an insult and I got "thou frothy unchin-snouted foot-licker!"

I ended up coloring my drawing but it's not a must. The point of the game is simply to draw out the insults so if you're sitting with a group of people, I'd strongly suggest taking a look at the kit, assigning each other insults and drawing them. It's righteous fun I tell ya.

Sunday, July 21, 2013

Revisiting Skull-Woman

One of my interests in digital painting is finding easier (less time-consuming) ways of achieving the sort of effects you could manually. I can't say whether or not my attempts are generally successful but with this drawing, the idea was to try and emulate the kind of work Dave McKean did in the 90s (and I'm not making a claim to be anywhere near the same level he's at).

My comfort zone's usually in drawing decaying/deformed monster-related things so I ended up going back to Skull-Woman in my attempts to try something new on the technical side of things. I've got to say I'm relatively pleased with this one.

Sunday, July 14, 2013


This is an idea for a comic that I can't bring myself to figure out how to write. I wanted to draw this visual for a while so I ended up sketching it out anyway. I don't really have much to say about this one so I'll mention some influences: the star child from 2001: A Space Odyssey and this video.

Thursday, July 4, 2013

Al Taboor al Khames: Teaser #2

Here's a finalized panel from the first chapter of Al Taboor Al Khames, a new comic written by FDZ and coming out soon in Zamakan Magazine. If I tell you what they're afraid of, there's a ninja who's following me who'd swoop out of nowhere and kill me but I will reveal it's a horror comic.
Lots of horror.

This story was going to be black and white due to time constraints. I had initially started sketching with the hopes that we could do it in color so once we realized time was against us, I had to make some changes to the inking approach I first had in mind. I used a lot more brushwork than I normally would have to make the sky darker and ended up digitally adding a gray tone to each page to heighten the feeling of overpowering grimness. As far as the brushwork goes, I was also hoping (and hopefully succeeded) to get a much looser vibe than my previous work in comics.

Once we realized it was taking roughly the same amount of time to add a gray, we experimented with a limited color palette and argued about picking the right colors for several weeks. Once we got to the palette in the above panel, everyone involved felt at ease and the more we looked at it, the happier we were about it. My reference for the colors was how the film Zodiac was photographed. Anytime I had to defend my case, the argument usually boiled down to "But Zodiac!"